// persistent variables, checked and set from main script FASTTRAVEL1 <- false; // has player unlocked fast travel stage 1? FASTTRAVEL2 <- false; // has player unlocked fast travel stage 2? FASTTRAVEL3 <- false; // has player unlocked fast travel stage 3? function SetFastTravelVar( var ) { if (var == 1) { FASTTRAVEL1 = true; } if (var == 2) { FASTTRAVEL2 = true; } if (var == 3) { FASTTRAVEL3 = true; } printl ("") printl ("PERSISTENT VAR:") printl ("FASTRAVEL1 = " + FASTTRAVEL1) printl ("FASTRAVEL2 = " + FASTTRAVEL2) printl ("FASTRAVEL3 = " + FASTTRAVEL3) printl ("") }