{ type = "decorator_need_healing" health_threshold = 60 child = { type = "sequencer" children = [ { type = "action_equip_item" item = "weapon_healthshot" }, { type = "action_wait" wait_time_min = 1.0 wait_time_max = 1.0 }, { type = "action_pull_trigger" ratio = 1 } ] } }