// Assign guardian wave items { type = "decorator_run_once" child = { type = "sequencer" children = [ { type = "action_assign_guardian_loadout" input_token_name = "GroupId" assignments = [ { token = "EntryFlash" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "EntryFlash2" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "BackFlash" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "WindowSmoke" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "BackSmoke" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "RushEntry" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "RushSide" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] }, { token = "RushStation" loadout = [ { items = [ "weapon_usp_silencer" ] wave_numbers = [ 1 ] weight = 8 }, { items = [ "weapon_p250" ] wave_numbers = [ 1 ] weight = 4 }, { items = [ "weapon_fiveseven" ] wave_numbers = [ 1 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_ump45" ] wave_numbers = [ 2 ] weight = 5 }, { items = [ "item_assaultsuit", "weapon_mp9" ] wave_numbers = [ 2 ] weight = 3 }, { items = [ "item_assaultsuit", "weapon_ssg08" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_p90" ] wave_numbers = [ 2 ] weight = 1 }, { items = [ "item_assaultsuit", "weapon_famas" ] wave_numbers = [ 2, 3 ] weight = 2 }, { items = [ "item_assaultsuit", "weapon_m4a1" ] wave_number_min = 3 weight = 8 }, { items = [ "item_assaultsuit", "weapon_aug" ] wave_number_min = 3 weight = 3 }, { items = [ "item_assaultsuit", "weapon_awp" ] wave_number_min = 4 weight = 2 } ] } ] }, { type = "decorator_succeed" child = { type = "condition_is_inv_slot_empty" slot = "PISTOL" child = { type = "action_acquire_items" items = [ "weapon_usp_silencer" ] remove_all_items = 0 } } } ] } }