{ default = { aim_target_acquisition_lerp_time = 0.7 aim_target_acquisition_lerp_time_deviation = 0.1 aim_target_acquisition_angle_penalty = 7.0 aim_target_acquisition_angle_penalty_deviation = 2.0 aim_target_acquisition_angle_penalty_reduction_ratio = 0.3 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.75 aim_target_tracking_lerp_time = 0.1 aim_target_tracking_lerp_time_deviation = 0.05 aim_target_tracking_focus_interval = 0.07 aim_target_tracking_focus_interval_deviation = 0.02 aim_target_tracking_angle_lerp_bias = 0.35 aim_ready_angle_tolerance = 3.0 aim_new_target_angle_tolerance = 30.0 aim_max_duration = 0.9 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.5 look_around_awareness_yaw_range = 50 look_around_awareness_pitch_range = 10 look_around_focus_interval = 0.7 look_around_focus_interval_deviation = 0.2 look_around_lerp_time = 0.3 look_around_lerp_time_deviation = 0.05 look_around_lerp_bias = 0.5 reaction_time = 0.4 combat_crouch_chance = 0.1 combat_dodge_command_duration = 1.2 combat_dodge_command_duration_deviation = 0.2 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.5, 0.15, 0.05 ], [ 0.42, 0.07, 0.0, 0.15, 0.05 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.25, 0.55, 0.0, 0.95, 0.25 ], [ 0.3, 0.0, 0.0, 0.95, 0.25 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.75, 0.15, 0.0, 0.3, 0.1 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } low = { aim_target_acquisition_lerp_time = 0.8 aim_target_acquisition_lerp_time_deviation = 0.3 aim_target_acquisition_angle_penalty = 10 aim_target_acquisition_angle_penalty_deviation = 3 aim_target_acquisition_angle_penalty_reduction_ratio = 0.8 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.5 aim_target_tracking_lerp_time = 1 aim_target_tracking_lerp_time_deviation = 0.3 aim_target_tracking_focus_interval = 0.6 aim_target_tracking_focus_interval_deviation = 0.3 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 5.0 aim_new_target_angle_tolerance = 45.0 aim_max_duration = 1.2 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.35 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.75 look_around_focus_interval_deviation = 0.2 look_around_lerp_time = 0.5 look_around_lerp_time_deviation = 0.1 look_around_lerp_bias = 0.25 reaction_time = 0.85 combat_crouch_chance = 0 combat_dodge_command_duration = 2.2 combat_dodge_command_duration_deviation = 0.3 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.6, 0.15, 0.05 ], [ 0.75, 0.15, 0.0, 0.25, 0.05 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.65, 0.55, 0.0, 0.95, 0.25 ], [ 0.3, 0.0, 0.0, 0.8, 0.0 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 1.45, 0.25, 0.0, 0.8, 0.1 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } fair = { aim_target_acquisition_lerp_time = 0.7 aim_target_acquisition_lerp_time_deviation = 0.25 aim_target_acquisition_angle_penalty = 8 aim_target_acquisition_angle_penalty_deviation = 2 aim_target_acquisition_angle_penalty_reduction_ratio = 0.8 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.5 aim_target_tracking_lerp_time = 0.9 aim_target_tracking_lerp_time_deviation = 0.25 aim_target_tracking_focus_interval = 0.5 aim_target_tracking_focus_interval_deviation = 0.3 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 4.5 aim_new_target_angle_tolerance = 40.0 aim_max_duration = 1.2 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.35 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.75 look_around_focus_interval_deviation = 0.2 look_around_lerp_time = 0.5 look_around_lerp_time_deviation = 0.1 look_around_lerp_bias = 0.25 reaction_time = 0.8 combat_crouch_chance = 0.05 combat_dodge_command_duration = 1.3 combat_dodge_command_duration_deviation = 0.2 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.9, 0.2, 0.6, 0.15, 0.05 ], [ 0.42, 0.08, 0.0, 0.15, 0.05 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.55, 0.55, 0.0, 0.95, 0.25 ], [ 0.3, 0.0, 0.0, 0.65, 0.0 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 1.05, 0.15, 0.0, 0.65, 0.15 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } normal = { aim_target_acquisition_lerp_time = 0.6 aim_target_acquisition_lerp_time_deviation = 0.20 aim_target_acquisition_angle_penalty = 7 aim_target_acquisition_angle_penalty_deviation = 1.9 aim_target_acquisition_angle_penalty_reduction_ratio = 0.75 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.5 aim_target_tracking_lerp_time = 0.85 aim_target_tracking_lerp_time_deviation = 0.2 aim_target_tracking_focus_interval = 0.5 aim_target_tracking_focus_interval_deviation = 0.3 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 4.5 aim_new_target_angle_tolerance = 40.0 aim_max_duration = 1.2 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.35 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.75 look_around_focus_interval_deviation = 0.2 look_around_lerp_time = 0.5 look_around_lerp_time_deviation = 0.1 look_around_lerp_bias = 0.25 reaction_time = 0.65 combat_crouch_chance = 0.1 combat_dodge_command_duration = 1.2 combat_dodge_command_duration_deviation = 0.2 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.5, 0.15, 0.05 ], [ 0.42, 0.07, 0.0, 0.15, 0.05 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.30, 0.55, 0.0, 0.75, 0.25 ], [ 0.3, 0.0, 0.0, 0.95, 0.25 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.75, 0.15, 0.0, 0.3, 0.1 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } tough = { aim_target_acquisition_lerp_time = 0.375 aim_target_acquisition_lerp_time_deviation = 0.1 aim_target_acquisition_angle_penalty = 5 aim_target_acquisition_angle_penalty_deviation = 1.5 aim_target_acquisition_angle_penalty_reduction_ratio = 0.6 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.5 aim_target_tracking_lerp_time = 0.475 aim_target_tracking_lerp_time_deviation = 0.1 aim_target_tracking_focus_interval = 0.25 aim_target_tracking_focus_interval_deviation = 0.05 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 3.0 aim_new_target_angle_tolerance = 30.0 aim_max_duration = 1.1 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.6 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.5 look_around_focus_interval_deviation = 0.1 look_around_lerp_time = 0.35 look_around_lerp_time_deviation = 0.05 look_around_lerp_bias = 0.25 reaction_time = 0.5 combat_crouch_chance = 0.12 combat_dodge_command_duration = 1.05 combat_dodge_command_duration_deviation = 0.25 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.45, 0.125, 0.025 ], [ 0.4, 0.1, 0.0, 0.175, 0.025 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.25, 0.45, 0.0, 0.32, 0.12 ], [ 0.3, 0.0, 0.0, 0.55, 0.1 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.85, 0.25, 0.0, 0.3, 0.1 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } hard = { aim_target_acquisition_lerp_time = 0.35 aim_target_acquisition_lerp_time_deviation = 0.1 aim_target_acquisition_angle_penalty = 5 aim_target_acquisition_angle_penalty_deviation = 1.5 aim_target_acquisition_angle_penalty_reduction_ratio = 0.55 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.45 aim_target_tracking_lerp_time = 0.45 aim_target_tracking_lerp_time_deviation = 0.1 aim_target_tracking_focus_interval = 0.2 aim_target_tracking_focus_interval_deviation = 0.05 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 3.0 aim_new_target_angle_tolerance = 30.0 aim_max_duration = 1.1 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.65 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.45 look_around_focus_interval_deviation = 0.1 look_around_lerp_time = 0.3 look_around_lerp_time_deviation = 0.05 look_around_lerp_bias = 0.25 reaction_time = 0.45 combat_crouch_chance = 0.22 combat_dodge_command_duration = 0.95 combat_dodge_command_duration_deviation = 0.25 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.4, 0.1, 0.0 ], [ 0.4, 0.1, 0.0, 0.175, 0.025 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.30, 0.2, 0.0, 0.25, 0.05 ], [ 0.3, 0.0, 0.0, 0.375, 0.075 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.9, 0.3, 0.0, 0.275, 0.075 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } very_hard = { aim_target_acquisition_lerp_time = 0.3 aim_target_acquisition_lerp_time_deviation = 0.1 aim_target_acquisition_angle_penalty = 5 aim_target_acquisition_angle_penalty_deviation = 1.5 aim_target_acquisition_angle_penalty_reduction_ratio = 0.45 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.3 aim_target_tracking_lerp_time = 0.4 aim_target_tracking_lerp_time_deviation = 0.1 aim_target_tracking_focus_interval = 0.2 aim_target_tracking_focus_interval_deviation = 0.05 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 3.0 aim_new_target_angle_tolerance = 30.0 aim_max_duration = 1.1 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.7 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.4 look_around_focus_interval_deviation = 0.1 look_around_lerp_time = 0.25 look_around_lerp_time_deviation = 0.05 look_around_lerp_bias = 0.25 reaction_time = 0.35 combat_crouch_chance = 0.22 combat_dodge_command_duration = 0.95 combat_dodge_command_duration_deviation = 0.15 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.35, 0.05, 0.0 ], [ 0.4, 0.1, 0.0, 0.175, 0.025 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.30, 0.2, 0.0, 0.2, 0.05 ], [ 0.3, 0.0, 0.0, 0.3, 0.05 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.9, 0.3, 0.0, 0.25, 0.05 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } expert = { aim_target_acquisition_lerp_time = 0.25 aim_target_acquisition_lerp_time_deviation = 0.1 aim_target_acquisition_angle_penalty = 5 aim_target_acquisition_angle_penalty_deviation = 1.5 aim_target_acquisition_angle_penalty_reduction_ratio = 0.35 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.3 aim_target_tracking_lerp_time = 0.3 aim_target_tracking_lerp_time_deviation = 0.1 aim_target_tracking_focus_interval = 0.15 aim_target_tracking_focus_interval_deviation = 0.05 aim_target_tracking_angle_lerp_bias = 0.5 aim_ready_angle_tolerance = 3.0 aim_new_target_angle_tolerance = 30.0 aim_max_duration = 1.1 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.75 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.4 look_around_focus_interval_deviation = 0.1 look_around_lerp_time = 0.2 look_around_lerp_time_deviation = 0.05 look_around_lerp_bias = 0.25 reaction_time = 0.3 combat_crouch_chance = 0.33 combat_dodge_command_duration = 0.95 combat_dodge_command_duration_deviation = 0.15 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.25, 0.05, 0.0 ], [ 0.425, 0.075, 0.0, 0.125, 0.025 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.30, 0.2, 0.0, 0.15, 0.05 ], [ 0.3, 0.0, 0.0, 0.25, 0.05 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.9, 0.3, 0.0, 0.15, 0.05 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } elite = { aim_target_acquisition_lerp_time = 0.15 aim_target_acquisition_lerp_time_deviation = 0.05 aim_target_acquisition_angle_penalty = 4 aim_target_acquisition_angle_penalty_deviation = 1.5 aim_target_acquisition_angle_penalty_reduction_ratio = 0.2 aim_target_acquisition_angle_tolerance = 1.0 aim_target_acquisition_angle_lerp_bias = 0.3 aim_target_tracking_lerp_time = 0.15 aim_target_tracking_lerp_time_deviation = 0.1 aim_target_tracking_focus_interval = 0.06 aim_target_tracking_focus_interval_deviation = 0.03 aim_target_tracking_angle_lerp_bias = 0.3 aim_ready_angle_tolerance = 3.0 aim_new_target_angle_tolerance = 30.0 aim_max_duration = 1.1 aim_max_duration_deviation = 0.3 aim_punch_angle_reaction_chance = 0.95 look_around_awareness_yaw_range = 60 look_around_awareness_pitch_range = 20 look_around_focus_interval = 0.3 look_around_focus_interval_deviation = 0.1 look_around_lerp_time = 0.15 look_around_lerp_time_deviation = 0.05 look_around_lerp_bias = 0.25 reaction_time = 0.25 combat_crouch_chance = 0.33 combat_dodge_command_duration = 0.95 combat_dodge_command_duration_deviation = 0.15 attack = [ // duration, duration deviation, cadence, cooldown, cooldown deviation // KNIFE PISTOL SUBMACHINEGUN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ 0.95, 0.25, 0.2, 0.05, 0.0 ], [ 0.425, 0.075, 0.0, 0.125, 0.025 ], // RIFLE SHOTGUN SNIPER_RIFLE [ 0.25, 0.20, 0.0, 0.15, 0.05 ], [ 0.3, 0.0, 0.0, 0.25, 0.05 ], [ 0.22, 0.07, 0.0, 2.0, 0.0 ], // MACHINEGUN C4 TASER [ 0.9, 0.3, 0.0, 0.15, 0.05 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // GRENADE EQUIPMENT STACKABLEITEM [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // FISTS BREACHCHARGE BUMPMINE [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // TABLET MELEE SHIELD [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ], // WEAPONTYPE_ZONE_REPULSOR UNKNOWN [ -1.0, -1.0, -1.0, -1.0, -1.0 ], [ -1.0, -1.0, -1.0, -1.0, -1.0 ] ] } }