"english" { // * each section must include a "fontlib" key with the path to the fontlib swf "fontlib" "resource/flash/fontlib.swf" [$WIN32||$OSX] "fontlib_latin" "resource/flash/fontlib_latin.swf" [$X360||$PS3] "fontlib_russian" "resource/flash/fontlib_russian.swf" [$X360||$PS3] "fontlib_schinese" "resource/flash/fontlib_schinese.swf" [$PS3] "fontlib_tchinese" "resource/flash/fontlib_tchinese.swf" [$X360||$PS3] "fontlib_japanese" "resource/flash/fontlib_japanese.swf" [$X360||$PS3] "fontlib_korean" "resource/flash/fontlib_korean.swf" [$X360||$PS3] // * each exported font name must contain two keys // * "font" which is the name of the font as defined in the fontlib swf // * "style" which should be one of "normal" "bold" "italic" or "bolditalic" // The fonts we have in fontlib.fla are: // "Stratum2 Bold", "normal" // "Stratum2 Regular", "normal" // "Stratum2 Medium", "normal" // "Arial Unicode MS", "normal" --- this is the fallback font // We are MISSING the following, which are now mapped to Stratum2 Regular: // "Counter-Strike" // "Forgotten Futurist" // "cs" "$BigButtonFont" { "font" "Stratum2 Bold" "style" "normal" } "$CounterStrike" { "font" "Stratum2 Regular" "style" "normal" } "Forgotten Futurist" { "font" "Stratum2 Regular" "style" "normal" } "$TextFontLight" { "font" "Stratum2 Regular" "style" "normal" } "$BodyText" { "font" "PF DinText Pro" "style" "normal" } "$TextFont" { "font" "Stratum2 Regular" "style" "normal" } "$TextFontBold" { "font" "Stratum2 Bold" "style" "normal" } "$cs" { "font" "Stratum2 Regular" "style" "normal" } "$ThaiTest" { "font" "iannnnnPDF 2008" "style" "normal" } "$ArialDefault" { "font" "Arial Unicode MS" "style" "normal" } }